# Rocket League Cars + Physics — beta 0.1.0

Help test cars, boost and ball impacts in Beetleball. Five or ten minutes is enough.

## Start here

1. Use the **full Windows game**, MelonLoader, Xeloader and Menu Framework 1.1.0. Close Beetleball.
2. Extract **everything** from this ZIP into the game folder, beside `Beetleball.exe`. Keep one `BeetleballRocketCars.dll` in Mods.
3. Double-click **Prepare Arena.cmd** there. Wait for **READY** or **already ready**. Run it again after a game update. It works offline; no Python install or Discord account is needed.
4. Start the game and host a **private custom lobby**. **F5 → Rocket Cars**: enable cars in your hosted lobby, then **Drive a car**. Choose a physics preset.

**Cars are white boxes with wheels in this public build.** Original game car models/textures are not included. Arena setup reads your own installed game; keep its generated Collision folder private.

The host and car drivers need the same build and must run setup. Friends without it can stay as ordinary beetles; online behavior still needs testing.

**Keys:** WASD drive; Space jump/flip; B or left mouse boost; Shift powerslide/air roll; Q/E air roll left/right; C ball camera. **F5 → Car Controls** changes keyboard, mouse and controller bindings; Enter saves a field.

## What to try

- Drive, brake, reverse, turn, powerslide and jump/flip. Try a controller.
- Empty the boost, try unlimited boost, and drive over small/large boost pads.
- Hit the ball slowly and quickly. Does the car feel the impact? Do normal beetles behave normally?
- Play with friends, including someone without the mod. Look for delayed hits, teleports or different positions.
- Score, switch presets, disable car mode, fall off a platform and rejoin. Does everything recover?

Report **0.1.0**, what you tried, what went wrong, host/joiner and who had the mod. A short clip helps; no formal report needed. Driving feel and multiplayer are still unverified.
