Description
Beetleball Hitbox Visualizer draws screen-space outlines around colliders. The master overlay is off by default; press F1 to toggle it. Beetles are yellow, map/environment geometry is blue, and balls and AoE hitboxes are red by default. Each category has its own visibility toggle and colour; an overall opacity slider controls the combined outline alpha. Colour fields accept #RGB, #RRGGBB and #RRGGBBAA. The beetle filter can show all beetles, own/team/enemy groups, or selected players. For example, turn off map, ball and AoE and select Groups to leave only your own beetle visible while reviewing movement. During Replay Mod playback, an optional reflection bridge reads recorded player/team descriptors without adding a Replay Mod compile-time dependency. Persistent recorded IDs are used where available; otherwise player selection is scoped to that recording. Group controls explain and disable themselves when recorded local/team identity is unavailable. Other categories keep their separate visibility and colour settings. Xeloader can expose F1 through its Keys page when it discovers the saved Toggle Key preference.