Beetleball mods
Here are the Beetleball mods I’ve made or updated, with downloads, installation instructions and version notes.
Recent mod updates
Rocket League Cars + Physics
v0.1.0BetaThe public ZIP now includes white-box cars and an offline setup tool that builds private arena collision data from your installed game. The gameplay DLLs remain version 0.1.0.
Mod page and downloadBeetleball Hitbox Visualizer
v0.1.3BetaThe overlay now starts off; F1 toggles it and can be rebound through Xeloader Keys. The new setting path was not game-tested.
Mod page and downloadXeloader
v0.1.1BetaAdds an on-screen Xeloader [F5] launcher while the cursor is visible. Native clicking and gameplay were not tested.
Mod page and downloadChatCommands Plus
v2.1.1Removes the corner launcher buttons; saved keyboard shortcuts and rebinding remain. No new game run was performed.
Mod page and downloadLatest news
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Mod downloads
Featured
REPLAY AND SPEEDOMETERRecord Beetleball matches and watch them back from different camera angles, with tools for making clips.
See how fast a goal was scored and keep a record of your fastest shots, with separate stats for different match situations.
Practice & gameplay
PRACTICE TOOLSBind registered commands to keys and run them without opening chat or posting replies. The corner launcher is removed; use the saved keyboard shortcut to open the menu.
Save practice setups to files, configure Quill command permissions and adjust capacity in an owned custom lobby. The corner launcher is removed; use the saved keyboard shortcut to open the menu.
More tools
OTHER TOOLSA silly mod for watching Reels, TikToks or YouTube Shorts on a texture inside Beetleball.
A shared menu framework for Beetleball mods, with a standalone browser and optional Xeloader integration.
Small tweaks
SMALLER MODSSpawn a random opposing bot and pause or resume the bots in your match.
Speed up animations and egg openings. It affects other animations too.
Replace the Cheese hat texture with the Xelokz logo.
Upcoming mods
Replay → Blender
I’m working on the Replay-to-Blender port and its plugins. I’ll add them here when they’re ready.