Back to mods
PRACTICE & GAMEPLAY

Quill + ChatCommands

Full-release compatibility builds of the original ChatCommands and Quill, with human-target and lobby-state fixes.

Available

Version 1.1.1

Download modZIP package · Windows · MelonLoaderInstallation guide
WHAT IT DOES

Description

The original eight command families remain: dung, bunny, cooldowns, clear, beetle, goal, savestates and team. This compatibility-only update fixes ambiguous owner-ID targeting by resolving a connected human player or using a bot-excluding local fallback, and includes hosted custom lobbies in host-active checks for background behavior and cooldown bypass. !beetle remains match-only. It does not add Plus menus, file saves, permission preferences or capacity tools. For practice, run dung 3 or capture a setup and return to it with !ss load; compatibility saves remain in memory.

Installation

  1. Close Beetleball and extract the ZIP. Copy Mods/ChatCommands.dll and Mods/Quill.dll into the game’s Mods folder, beside Beetleball.exe. Copy the DLL files rather than the enclosing ZIP or package folder.
  2. Use a working full-release Windows IL2CPP MelonLoader installation, then restart the game. Keep only one version of this mod installed.
  3. Install both v1.1.1 compatibility DLLs together. Do not install them alongside their Plus replacements. Host a session and type !help to list registered commands.
MelonLoader setup and Spike’s tutorial

Controls

!helpList commands

Version history

1.1.1

Fixed human command targeting with a missing-target guard and included hosted custom-lobby state in host checks. Managed validation passed; native gameplay and reported outcomes were not retested.

Download this version
1.1.0

Updated chat RPC handling, class registry, team variables, network despawning and scene resets.

Download this version

Feedback for Quill + ChatCommands