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PRACTICE & GAMEPLAY

Practice Mod Lite

Save a practice checkpoint and return to its position and momentum, with experimental held-ball restoration.

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Version 1.1.4

Request accessPrivate build · No public downloadInstallation guide
WHAT IT DOES

Description

A simpler practice tool for repeating a movement or ball-handling attempt from the same starting point. Save before a jump, glide or throw, try the attempt, then reset to the saved position, view and momentum. There is one checkpoint at a time, and it does not persist across scene changes or restarts. If you saved while carrying a ball, the mod tries to return that exact ball; it cannot spawn a replacement if the ball has disappeared. The v1.1.4 changes address the second-reset movement freeze and passed simulated tests, but an in-game retest is still needed.

Installation

  1. Request access from this page. This is a private test build with no public download.
  2. Once supplied, close the game and extract PracticeModLite-v1.1.4.zip. Copy BeetleballPracticeModLite.dll into the game’s Mods folder, with its PDB beside it for useful debug reports.
  3. Disable the original full Practice Mod and remove older Lite DLL/PDB copies. Keep only one practice mod loaded.
  4. Start a private session you host, press F2 to save a checkpoint and F3 to return to it. F11 opens the menu.
MelonLoader setup and Spike’s tutorial

Controls

F2Save checkpoint
F3Reset
F11Menu
Ctrl + Shift + LDebug report

Version history

1.1.4

Movement-state cleanup and retained ball possession; simulated 20-reset test passed.

1.1.3

Fixed empty optional ground-damping wrapper errors.

1.1.1

Fixed invisible F11 menu and stripped GUILayout errors.

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